by Mike Shea on 15 February 2010
But what about our villains? Why can't it do the same thing for them? What possible quests could they be working on while your party of PCs carves their way through some dungeon? What motivates them and what do they hope to gain?
Quests for villains, or any set of NPCs for that matter, can serve the same advantages that quests for PCs serve. They can help solidify your storyline by tying together motivations and goals. They keep villains focused on a set outcome rather than simply waiting in a big room for your PCs to come kill them. They help fill out the personality and character arc of the villain you have in mind.
Consider this. Your party has the quest to hunt down a necromancer in the icy north. They have to find his evil tower, defeat its guardians and traps, and face the necromancer himself. That's a good solid party quest. What about the necromancer? Perhaps his quest is to release a terrible primordial evil buried under the ice for half a million years. To accomplish his quest, he has undead slaves digging deep into the ice while he researches a spell to awaken the beast below. As your party hunts down the tower, the necromancer is likewise moving forward in his own quest, sending his guardians to locate old tomes of forbidden knowledge. He is enslaving a local barbarian tribe, slaughtering them and reanimating them for his slave pit. If the party cannot move forward fast enough, he might even succeed and awaken the Darkness Below.
The nice thing about this idea is the feeling that the necromancer is just as alive as the PCs. He's moving forward, following his own path while the PCs follow theirs. Instead of villains filling up monster closets, just waiting for a PC to open the door, the villain has his or her own path.
A good villain quest might also include a timeline. How many days will it take the necromancer to dig down in the ice to the beast below? What would slow him down or speed him up? How long will it take him to unravel the dark magics required to awaken the beast? As your party thwarts his plans, it might push his timeline out. If they fail in one path, it might speed him up.
Quests for villains are an easy way to make your villains come to life. They give your villain purpose and motivation. They give your villain a goal and steps into which the lives of your PCs can mingle. They help make your villains come to life.
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